Updates to come, better descriptions pending.
Second Generation
Servants of Däwngale (Campaign 5)
July 1, 2016
Battle of the Gods! It's Death vs Tendrils, with Conflict stuck somewhere in the middle. Two beings are ascending to the rank of Small Gods... It's just going to be a big mess.
If Death continues her actions, Tendrils predicts that it will lead to the biggest disaster of all time, eh, well, a large disaster that the Solune Kingdom shouldn't have to deal with anyway.
- Run on July 1, Canada Day.
- Year 4010, month 10 (final month)
- Level 3, with one level up.
- Two parts, the second is longer. 3.5 hours / 5 hours.
Hunting for Venus RP (Campaign 5b)
July 23, 2016 - August 15, 2016
Free sandbox RP, based on reddit.
Battle of the Gods! It's Death vs Tendrils, with Conflict stuck somewhere in the middle. Two beings are ascending to the rank of Small Gods... It's just going to be a big mess.
If Death continues her actions, Tendrils predicts that it will lead to the biggest disaster of all time, eh, well, a large disaster that the Solune Kingdom shouldn't have to deal with anyway.
Stalled due to lack of interest.
Legends D&D (Campaign 6)
August 31, 2016 (Current)
The Origin of Dawngale, the Legendary event.
Soldier training is a four step process.
1. Climb the mountain outside of Hannibal.
2. Find FACE and hone your dueling skills.
3. Travel to Baracus and learn to fight as part of a battalion.
4. Go to the Capital, Murdock, for your final test and evaluation.
After that, prepare for the war, and the Legendary event.
Yaska's Gauntlet D&D (Campaign 6.4)
September 4, 2016 (Current)
200 floors of challenges, each harder than the previous. Loot carrying Bosses every 5th floor, hidden items and rooms on most floors.
Pre made characters only, every time you run the Gauntlet you get a bonus character to choose from, and each unused or "dead" character levels up. You are welcome to switch every Gauntlet session.
Initial Character list
- Full Power Janna L14
- Mage Drake L13
- Tactician Salt L13
- Killer Chloe L14
- Killer Yaska L12
- Dual Wield Astore* L11
- Weaver Millie* L8
*Bonus Character.
Each floor grants the player +(X * floor number) bonus exp, where X increases by the level of the main campaign's party. X is 5 right now. You pick up where you left off each Gauntlet session. If you die, you can continue as a different character. "Dead" and used characters rest revive between sessions, gaining 30% healing.
The primary purpose of the Gauntlet is to play when some people can't make it, and to develop the Dawngale RP System, which will replace D&D 3e in the future.
The Gauntlet will also increase my dungeoneering and boss making skills, by proxy improving all the D&D games we play.
Yaska's Gauntlet Dawngale RP (Campaign 6.5)
Coming Soon
July 1, 2016
Battle of the Gods! It's Death vs Tendrils, with Conflict stuck somewhere in the middle. Two beings are ascending to the rank of Small Gods... It's just going to be a big mess.
If Death continues her actions, Tendrils predicts that it will lead to the biggest disaster of all time, eh, well, a large disaster that the Solune Kingdom shouldn't have to deal with anyway.
- Run on July 1, Canada Day.
- Year 4010, month 10 (final month)
- Level 3, with one level up.
- Two parts, the second is longer. 3.5 hours / 5 hours.
Hunting for Venus RP (Campaign 5b)
July 23, 2016 - August 15, 2016
Free sandbox RP, based on reddit.
Battle of the Gods! It's Death vs Tendrils, with Conflict stuck somewhere in the middle. Two beings are ascending to the rank of Small Gods... It's just going to be a big mess.
If Death continues her actions, Tendrils predicts that it will lead to the biggest disaster of all time, eh, well, a large disaster that the Solune Kingdom shouldn't have to deal with anyway.
Stalled due to lack of interest.
Legends D&D (Campaign 6)
August 31, 2016 (Current)
The Origin of Dawngale, the Legendary event.
Soldier training is a four step process.
1. Climb the mountain outside of Hannibal.
2. Find FACE and hone your dueling skills.
3. Travel to Baracus and learn to fight as part of a battalion.
4. Go to the Capital, Murdock, for your final test and evaluation.
After that, prepare for the war, and the Legendary event.
Yaska's Gauntlet D&D (Campaign 6.4)
September 4, 2016 (Current)
200 floors of challenges, each harder than the previous. Loot carrying Bosses every 5th floor, hidden items and rooms on most floors.
Pre made characters only, every time you run the Gauntlet you get a bonus character to choose from, and each unused or "dead" character levels up. You are welcome to switch every Gauntlet session.
Initial Character list
- Full Power Janna L14
- Mage Drake L13
- Tactician Salt L13
- Killer Chloe L14
- Killer Yaska L12
- Dual Wield Astore* L11
- Weaver Millie* L8
*Bonus Character.
Each floor grants the player +(X * floor number) bonus exp, where X increases by the level of the main campaign's party. X is 5 right now. You pick up where you left off each Gauntlet session. If you die, you can continue as a different character. "Dead" and used characters rest revive between sessions, gaining 30% healing.
The primary purpose of the Gauntlet is to play when some people can't make it, and to develop the Dawngale RP System, which will replace D&D 3e in the future.
The Gauntlet will also increase my dungeoneering and boss making skills, by proxy improving all the D&D games we play.
Yaska's Gauntlet Dawngale RP (Campaign 6.5)
Coming Soon
First Generation
July 2014 - November 2015
The Goo Campaign / Demonic Chaos (Campaign 1)
Late July, 2014 / October 10, 2014 - December 2014
Solune Year: 4007, month 4
Sightings of the gel have become more and more common. The king is worried. He sends for adventurers to see if they can solve the problem. If they cannot, the Solune Kingdom's Legends may have to be brought into the picture.
This adventure took us to the underside for the first time, the quest quickly becoming derailed. The party finished off a major slave camp, and met the Strossmadosses and learned much about the ooze and their lifecycle. Then they returned to the Overside... by force. After escaping, they told their tales to the King. Then we broke to give Ted a DMing shot.
The Djeb (Campaign 2)
February 6, 2015 - April 18, 2015
Solune Year: 4009, month 4
Two years have passed since the events of "Demonic Chaos" (which wasn't really chaotic, and the demons never really got explained but, hey.) In those years, the right hand man, Wake escaped and was caught again and turned in to the Lussa government. It was Chloe who found him, and she still searches the Underside for the man responsible for the whole slave camp deal, accompanied by her double, Cloee. Trade with the Djeb has increased and Yaska has taken the initiative of running a caravan across the inhospitable desert between the two Kingdoms.
The party made it to the Djeb and met Wake, who had been transferred there. "My master is in this city, he is possessed by a demon. To defeat him, you need the demon seal, the Shriken have it." They traveled to the Plainkind desert again and found the Shriken temple. It turns out they abandoned the seal when they moved homes. They are powerful enough that they don't need it. In the old Shriken temple, the found Janice, Jin's mother, a full Elken woman. She easily overpowered the party in one of my best boss fights to date, but let them win anyway. She gave up the seal and the party returned to the Djeb. The final fight took place on the Bel-Air Frinch Press, with the help of Wake (The bosses double), Hannah (An ex-priest and guard), and Serra (MVP, friend of Hannah's and priest). The battle was epic, many fireballs and lightning bolts were cast, the skies rained boulders, and the whole two story press was shoved into the ground. In the end, Wade's (the boss') demon was killed by Serra as it tried to escape, Hanna and Wake are courting, Serra has 9th level spell slots despite being fifth level, and the party went to the only living bar in town. They met with Yaska's sister, Reyla then went their own ways.
Seed of Strife (Campaign 3)
May 16, 2015 - June 6, 2015
Solune Year: 4010, month 3
Nine months have passed since the siege of the Djeb. Something is stirring in the northlands, the slave trade continues without Wade, the 90% raking in profits underground, trading Dwarves, Metch, Chimera and any other race that they catch and don't eat.
The Lussa King is missing, presumed dead. The only heir has become a mercenary and is nowhere to be found. The council is slowly running the city into the ground, people being kidnapped and trafficked. This will be an intense campaign, and people may die.
The heir was found, her father deceased. The Slaver was killed, and now the trade (hopefully) dissolves with no leader. The Sword of Damocles does not readily accept Rots, but it does respond to her siblings. Rots now controls the electric eye, having opened her third eye for the first time. Oh, and we can't forget the efforts of the hypocrite (apothecary) and the death(?) of Flipsy, and the epic scene left behind at the corpse of the Lussa King. The epic battle Under Blood Red Skies.
This is the campaign that was finished with only Kincade and Nich.
Terrawelling (Campaign 4) the messiest campaign ever.
Removed from cannon
The Terrawelling campaign has been removed from the DnD cannon. This includes the poorly planned East Metch / Solune war, the chasing of Zealott and also the Priest trip campaign, which was decently planned for tabletop, but poorly planned for a road trip.
Solune Year: 4010, month 3
7 Cruxes [Location]
1. Human Caves [East Metch Kingdom]
2. Terrawelling 1 / Emperor Death [The Djeb]
3. Postmortem Apotheosis [The Djeb]
4. Terrawelling 2 [Solune Kingdom]
5. Dirge of the King / Ascension [Lussa City]
6. Second Sea [East Metch Kingdom, Sol-Metch Kingdom]
7. The Young Humans [Underside, UNKNOWN]
Terrawelling 2, Crux 4 of 7 (Campaign 4)
June 12, 2015 - August ??, 2015, November 12, 2015 (Priest Trip)
4. Eight days have passed since the events of Seed of Strife. The heir to the Lussa throne has been found and is fitting in nicely. The leader of the slave trade has been killed. Alistar insists that the body must be brought to the Solune King, so he, Millie, Col, Chloe, Cloee and anyone who follows head to the kingdom on the back of Rubberneck, now a moderately grown teenage dragon. But there is trouble in the Soline Kingdom. The ground shakes, something is coming...
1. Bradley Jeremy and the Cipher have been warned by the Time Traveler about Humans in the vicinity. The evil, ancient threat must be dealt with. As they approach the caves, the Traveler thinks back on the blood-lined walls it had in his future and reconsiders entering.
2. Sine and a certain spoon wielding Bard, in the company of Serra and Hannah, are dealing with tremors in the Djeb, unsure they head to the old, now underground, city to investigate.
3. A masked man is gallivanting the Djeb touching and marking people on the head. His motives are unknown, but he seems to be the only person unphased but the tremors.
4. Tremors are now covering the Solune Kingdom. The King and his agents scramble to help those whose ancient stone houses crumble.
5. The Lussa siblings leave the city to council for but one day to give their father a proper burial. In the process the Lussa Queen (oldest sibling) grows a seventh finger on her left hand, and contacts the god of Birth once more...
6. After the incident in the caves Bradley turns his attention to something that thoroughly surprises the Time Traveler. A new waterfall in the east.
7. NO INFORMATION AT THIS TIME.
Late July, 2014 / October 10, 2014 - December 2014
Solune Year: 4007, month 4
Sightings of the gel have become more and more common. The king is worried. He sends for adventurers to see if they can solve the problem. If they cannot, the Solune Kingdom's Legends may have to be brought into the picture.
This adventure took us to the underside for the first time, the quest quickly becoming derailed. The party finished off a major slave camp, and met the Strossmadosses and learned much about the ooze and their lifecycle. Then they returned to the Overside... by force. After escaping, they told their tales to the King. Then we broke to give Ted a DMing shot.
The Djeb (Campaign 2)
February 6, 2015 - April 18, 2015
Solune Year: 4009, month 4
Two years have passed since the events of "Demonic Chaos" (which wasn't really chaotic, and the demons never really got explained but, hey.) In those years, the right hand man, Wake escaped and was caught again and turned in to the Lussa government. It was Chloe who found him, and she still searches the Underside for the man responsible for the whole slave camp deal, accompanied by her double, Cloee. Trade with the Djeb has increased and Yaska has taken the initiative of running a caravan across the inhospitable desert between the two Kingdoms.
The party made it to the Djeb and met Wake, who had been transferred there. "My master is in this city, he is possessed by a demon. To defeat him, you need the demon seal, the Shriken have it." They traveled to the Plainkind desert again and found the Shriken temple. It turns out they abandoned the seal when they moved homes. They are powerful enough that they don't need it. In the old Shriken temple, the found Janice, Jin's mother, a full Elken woman. She easily overpowered the party in one of my best boss fights to date, but let them win anyway. She gave up the seal and the party returned to the Djeb. The final fight took place on the Bel-Air Frinch Press, with the help of Wake (The bosses double), Hannah (An ex-priest and guard), and Serra (MVP, friend of Hannah's and priest). The battle was epic, many fireballs and lightning bolts were cast, the skies rained boulders, and the whole two story press was shoved into the ground. In the end, Wade's (the boss') demon was killed by Serra as it tried to escape, Hanna and Wake are courting, Serra has 9th level spell slots despite being fifth level, and the party went to the only living bar in town. They met with Yaska's sister, Reyla then went their own ways.
Seed of Strife (Campaign 3)
May 16, 2015 - June 6, 2015
Solune Year: 4010, month 3
Nine months have passed since the siege of the Djeb. Something is stirring in the northlands, the slave trade continues without Wade, the 90% raking in profits underground, trading Dwarves, Metch, Chimera and any other race that they catch and don't eat.
The Lussa King is missing, presumed dead. The only heir has become a mercenary and is nowhere to be found. The council is slowly running the city into the ground, people being kidnapped and trafficked. This will be an intense campaign, and people may die.
The heir was found, her father deceased. The Slaver was killed, and now the trade (hopefully) dissolves with no leader. The Sword of Damocles does not readily accept Rots, but it does respond to her siblings. Rots now controls the electric eye, having opened her third eye for the first time. Oh, and we can't forget the efforts of the hypocrite (apothecary) and the death(?) of Flipsy, and the epic scene left behind at the corpse of the Lussa King. The epic battle Under Blood Red Skies.
This is the campaign that was finished with only Kincade and Nich.
Terrawelling (Campaign 4) the messiest campaign ever.
Removed from cannon
The Terrawelling campaign has been removed from the DnD cannon. This includes the poorly planned East Metch / Solune war, the chasing of Zealott and also the Priest trip campaign, which was decently planned for tabletop, but poorly planned for a road trip.
Solune Year: 4010, month 3
7 Cruxes [Location]
1. Human Caves [East Metch Kingdom]
2. Terrawelling 1 / Emperor Death [The Djeb]
3. Postmortem Apotheosis [The Djeb]
4. Terrawelling 2 [Solune Kingdom]
5. Dirge of the King / Ascension [Lussa City]
6. Second Sea [East Metch Kingdom, Sol-Metch Kingdom]
7. The Young Humans [Underside, UNKNOWN]
Terrawelling 2, Crux 4 of 7 (Campaign 4)
June 12, 2015 - August ??, 2015, November 12, 2015 (Priest Trip)
4. Eight days have passed since the events of Seed of Strife. The heir to the Lussa throne has been found and is fitting in nicely. The leader of the slave trade has been killed. Alistar insists that the body must be brought to the Solune King, so he, Millie, Col, Chloe, Cloee and anyone who follows head to the kingdom on the back of Rubberneck, now a moderately grown teenage dragon. But there is trouble in the Soline Kingdom. The ground shakes, something is coming...
1. Bradley Jeremy and the Cipher have been warned by the Time Traveler about Humans in the vicinity. The evil, ancient threat must be dealt with. As they approach the caves, the Traveler thinks back on the blood-lined walls it had in his future and reconsiders entering.
2. Sine and a certain spoon wielding Bard, in the company of Serra and Hannah, are dealing with tremors in the Djeb, unsure they head to the old, now underground, city to investigate.
3. A masked man is gallivanting the Djeb touching and marking people on the head. His motives are unknown, but he seems to be the only person unphased but the tremors.
4. Tremors are now covering the Solune Kingdom. The King and his agents scramble to help those whose ancient stone houses crumble.
5. The Lussa siblings leave the city to council for but one day to give their father a proper burial. In the process the Lussa Queen (oldest sibling) grows a seventh finger on her left hand, and contacts the god of Birth once more...
6. After the incident in the caves Bradley turns his attention to something that thoroughly surprises the Time Traveler. A new waterfall in the east.
7. NO INFORMATION AT THIS TIME.